Stellaris 100 war exhaustion no surrender. More confusingly, my enemy has zero war exhaustion from all these battles he has lost. Stellaris 100 war exhaustion no surrender

 
 More confusingly, my enemy has zero war exhaustion from all these battles he has lostStellaris 100 war exhaustion no surrender  War score is the measure of 'winning' a war

The war still will not end and has been going on for 87 years even though 100% was reached within the first 10 years. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. l_x_fx. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. About the first three years, the enemy's war weariness has reached 100%, and I think he will surrender automatically after two or three years, as written in the wiki. I, being the unstoppable swarm, wish to violate the truce and keep attacking them, regardless of whether we are at “peace” or not. Yeah, they really need to make spotting unconquered claims easier, especially in wars where your ally made the claims. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. But even with this setup, the AI does not surrender at 100%. They make it appear as "whoever has the most war exhaustion is losing" when that isn't really the case. EU4 peace deals are so much better. If you don't end the. . ago. But then you see the dreaded pop up. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. Sure it won't change that issue but it's not really an issue, if an empire is doing so poorly their war exhaustion is at 100% then clearly they're massively losing war so they should be crumbling in short order. 2) War exhaustion adds a score to their acceptance rate for status quo and surrender. You can never 'force' a surrender. but one weird mechanic…Full war exhaustion is when one side can force white peace on the other side. Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Nothing happens-- 10% chance. You just need to wait for everyone to get max war exhaustion. 75% of systems plus 75% war exhaustion would work). Just set reasonable war goals and go for those. It doesn't measure anything. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. And the fact war exhaustion ticks up means that it's actually possible to put enough armies on a planet to make a literally unconquerable planet. I would've thought that the aggressor making 0 progress would mean they'd gain more exhaustion as they aren't gaining anything. More efficiently used pops = more alloys = more ships = fewer losses and an easier victory in any future war. It indeed also limits your diplomatic options and interacts with that new pop growth trait. Warscore is 211 to 8. Both planets are heavily defended but I. Whenever i attack someone, my war exhaustion builds up much faster than them, even if im getting all my claimed systems and that being my wargoal. 113. War exhaustion is constantly added, just the amount can be changed. you’re losing, you / your ally can’t sue for status quo as the awakened empire won’t accept it. War score is the measure of 'winning' a war. The only way to force surrender is to do what you have claimed to have done: Occupy everything the opposing side owns (including allies if they have any). The increases for 1 and 2 are a static amount. More seriously though and less trolly, yeah, I'm not really liking the fact that it autosurrenders without an accept/deny window like in EU4. Bombing runs were just that, runs. Stellaris is kind of simplified compared to other titles in war score. Paradox Forum. 11. 392K subscribers in the Stellaris community. Including, but not limited to, research, civics, and random events. At this point you get whatever the war is being waged for. It basically exists for 2 reasons: When wars can't be resolved it will eventually force both sides to white peace (e. Speaking of using RP to explain certain game mechanics, I think it makes sense that losing troops on planetary defense wouldn't contribute to war exhaustion. I've been in two wars with the same enemy empire. 1 aspect I'm missing or seems counter intuitive to me is the war exhaustion mechanic. Of course the slowdown of the game and nerf to the ability to build big fleets over the iterations means that its. ago. You can win a war with 100% war exhaustion while your opponent is at 1%. Forum listWar Exhaustion doesn't mean you have to surrender. If on defense you can setup defenses so that you can force it higher over time so the opposition must white peace. . 23 Badges. so. #2. I 100% devastate all their worlds, THEN capture them. A little bit of a click-baity title, specifically I'm really tired of being unable to claim victory due to stupid numbers of civs in a war. Business, Economics, and Finance. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. The Negotiate UI is. Remember to fully occupy every claimed system and. immortalfirelover • 5 yr. To get them to surrender is much more difficult, and in vassalization, it's when you control every planet/habitat by invading them. The way stellaris war exhaustion works is "Our arbitrary meter was crossed , now you need to sue for unconditional surrender. corsairmarks. He attacks me twice, I lose some ships but win the battles. well then its still a bug, cuz what has happened is taking over 100% of there planets and gaining all the Exhaustion and they got none. Two years after the war exhaustion reaches 100% for either side, the other side can force the war to end in a Status Quo Peace. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. The two are rarely entirely connected. Jump to latest Follow Reply. After that, I jump to their capital planets to cut off their production. Once it hits 100% War Exhaustion, there's no reason for it to -not- throw hundreds of ships away in an effort to blow up one or two corvettes. I've noticed something in the game I'm in. was still negative for SQ and even more so for wargoals. . The system is a little strange, but there is a logic behind it. [empire you want to. This has happened to me a few times with a "normal" ally even when we weren't in a federation. Problem is having max war exhaustion cause unrest isn't really tenable with the way the game works now. Remember, that if your war exhaustion reaches 100% the AI can force Status. It has no bearing on actual victory, other than providing an 'out' so that the. The war exhaustion in this game does not work well. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. One I was the aggressor and the current one the PC is the aggressor. You have the perfect start. soontir fel Jul 25, 2022 @ 8:49pm. This means that if you lost 10 out 100 naval capacity worth of ships and the AI lost 20 out of 200 naval capacity. You just need enough to enforce the demand on the war screen that you need to check. and I have 30% again despite minimal casualties and no system losses. Edit: war exhaustion, not ear exhaustion. You can never 'force' a surrender. They always have my war exhaustion up by 5-7% more than their own. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. I've noticed something in the game I'm in. On the topic of War Score and War Exhaustion. . Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. I was forced to surrender a humiliation war with two systems untouched, so i assumed the player was playing under the same rules as the AI on this. Your goal is to occupy enough of the enemy's territory that they agree to surrender, before your war exhaustion reaches 100% and the enemy. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. WAR_EXHAUSTION_SHIP_KILLED_MULT = 0. At no point if you are dominant in this war will you have to surrender and thus have a forced ideology. Menu. In comparison, my exhaustion totals 28%. If you take too long to win the war and rack up too much exhaustion, you can be forced into status quo. No one can be forced to surrender without opposing war goals being occupied. War exhaustion is just a bad status quo mechanic. Perhaps the solution is to remove war exhaustion for total wars completely, but leaving it for other wars. 380K subscribers in the Stellaris community. Kempeorlaxan May 3, 2020 @ 1:26am War Exhaustion 100% Surrender Question I played as Terravore on higher difficulties - one of the advanced AI expanded very fast and. That's the war exhaustion system working correctly. #1. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. You can go to the war screen and demand some/all of your objectives at any time during the war. . When you reach 100 you automatically sue for peace. I share some desire for more empire sprawl mitigation for determined. It has literally no system left to conquer. . One thing Stellaris really needs to do is give you a way to get a list of unoccupied claims (especially if you have. If you wish to be closer to RL then after having a high war exhaustion you should have penalties equalling a percentage of your total income. I destroy the star fortress and flip it to my side, then I start bombing the two planets. Which I found strange that they didn't do the same thing for Stellaris because it only makes sense. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out. Buster_cherryUA. With this, the I would gain 100% exhaustion first and the AI, after 2 years will be able to enforce demands without making any progress. If you are at a 100% warscore, AI will always accept all your demands. War exhaustion in Stellaris the most most broken shit ever. I decided to vassalise some roaches to steal their ring world, so I declare war on the roaches and their 1 ally. In addition, whenever one side in a conflict reaches 100% war exhaustion the other will be able to force a Status Quo after 24 months. After that, I jump to their capital planets to cut off their production. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. It takes 10 days for armies in orbit to land on a world. War Exhaustion is terrible. As the game goes on, empires accumulate tech and traditions that lower the accumulation rate for war exhaustion meaning the wars will drag on longer. [deposit id] effect add_district =. As I am in a federation, I was eventually asked to vote for or against a war with a neighboor we had previously fought with. A system where offering surrender lowered your War Exhaustion (on a time limit) and refusing enemy surrender increased it would also go a long way towards preventing the 'griefing' style of play that people were so worried about when forced peace was (thankfully) removed. That should be factored into your war planning. ok, so I will admit, i am a noob to this game, got it only 2 days ago, but ive lerned the basics and have been winning wars. Gestalt Consciousness gives you a cool -20% to War Exhaustion. Before stage five, they actually don't even get a total war CB. 100% war exhaustion doesn't mean the state that's at it can make peace. ago. Can't invade the ally to try and force a surrender either since there's a 4th nation blocking you. Some quick math will tell you that their war exhaustion is way over 100%. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. Look under the war goal and it should say their current acceptance of it and why. They always have my war exhaustion up by 5-7% more than their own. That’s what happens in stellaris. Thats surprising given the design goal was specifically made to account for this. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). Ship and army loses, occupation and technology. I am using the base game. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. Question. [district id] effect add_planet. Soviets declare war on Romania for 2 pretty crappy states and the Romanians have to march past the Urals and to Vladivostok, and then annex the entirety of Russia to end it. If you go in with enough armies and fleets you'll get them to surrender before you hit 100% war exhaustion. and then nothing happened. Any time a ground unit is lost. It also gives up to 100 points of War Score. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. Jun 27, 2016 975 956. . Otherwise there would be zero reason to ever surrender, because 100% would just be a number. Business, Economics, and Finance. In case nobody was following the war exhaustion thread, here's the formula the game apparently uses to decide how much war exhaustion is suffered after a space battle: 1. Being at 100% war exhaustion isn't a surrender, it means you have to accept a. vassailize war goal -100 War exhaustion +97. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. * This mod has been developed to decrease the overall excess war exhaustion the empires experience from combat unit loss. 3+ fleets. Choosing a different war goal may have different surrender thresholds. Also, any fix to alliance War Exhaustion has to ensure that the 1v1 wars are not affected. cap every single system, invade all…There is no actual war exhaustion in the game. I am sorry to open yet another topic about this, but since it has been the tactic of the other side in this debate to spam this forum until the devs. The way it's…I've noticed something in the game I'm in. Adding to this, a "status quo" peace isn't as bad as it sounds. 100% war exhaustion is -100% stability Then multiply together effects from multiple wars. Destroying the enemy's entire fleet only gets you. He will still win at 100 tho since surrender is -25 and there's 70 to go. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. Adds [district id] to the planet. But ok fine. However I saw no way to change my war goals. War Exhaustion is just a clock. Business, Economics, and Finance. The war exhaustion in this game does not work well. If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. The problem is that the gains are too high from certain things and it doesn't really care. I've been in two wars with the same enemy empire. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. ) All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50), war exhaustion (up to +100) and occupation percentage (up to +100). 109 votes, 33 comments. empire A & C are fighting, but empire B is in the way, and has closed borders to both sides, making combat impossible) Stellaris doesn't need war exhaustion to be 100 to enforce the demand for surrenderunlike other Paradox's games. The opponent always has the option of immediate surrender. War exhaustion has no reason to be in this game except to make wara unwinable. Impose Ideology is -100; Humiliate is -50; Conquer scales with the amounts of claims you have. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. Base War exhaustion is 3x faster. The difference is in occupations. so now even thought own all planets they will not give up. i am CHEATING in my game and i just spent the last hour systematically going from enemy star to enemy star CRUSHING their starbases. 12. You can win a war with 100% war exhaustion while your opponent is at 1%. One I was the aggressor and the current one the PC is the aggressor. And if, for example, the healthcare edict helped alleviate the effects of war exhaustion, that would be something. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If you're invading a heavily fortified enemy you'll take much higher war exhaustion than them, but since you'll be taking systems it doesn't matter if you hit 80% war exhaustion when they're only at 20%—you stand to gain from the war and they stand to lose. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. that sounds like a bug, because normally if both hit the 100 % mark, the war ends. Especially now that somehow AI seems to rampantly Vassalize to a degree that I cannot comprehend how they make such agreements, it's very hard to be in a war with only 1 or 2 enemies. Whenever one side reaches 100% War Exhaustion, the other side can merely force a status quo in which both sides gain what they have claimed and occupied. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. However it won't let me. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. The enforced peace that prevents you from retaking lost planets etc when you finally get an advantage in a long war is just stupid, frustrating and unfun. OgamiGoro Apr 13, 2020 @ 1:37pm. WTF. And the fact war exhaustion ticks up means that it's actually possible to put enough armies on a planet to make a literally unconquerable planet. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. After invading every planet and capturing all their systems the war ends with status quo. no, there is no forced surrender. I'm not totally convinced you do understand the system. Storm Jan 22, 2020 @ 9:26am. War exhaustion has nothing to do with how well a war is going. Waging wars in Stellaris ever since the CB system was added was not exactly fun. War Exhaustion has no effect on stability. Illyrien Jun 28, 2016 @ 1:19am. Just like the player can at most be forced to a status quo after 2 years at 100%. I am waging a war for claims as my. CryptoThe first person to hit 100% war exhaustion can only surrender when the other party lets them do it. A place to share content, ask questions and/or talk about the 4X grand strategy…Just because. No Please explain your issue is in as much detail as possible. War exhaustion makes no sense. 25 Now 0. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. War exhaustion for the small empire vs the AI Federation is at 89%. ago. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. And i think "yea nice i take my opportunity!" I attacked them. Excess armies are initially placed in a reserve area behind the frontline and replace any disengaged or. You need to deal with the other empire now. If one side has 100%, a countdown starts and at the end of it the other side can force peace. The more ships you have the less they contribute when dying. Ships 'destroyed' this way cause 5x war exhaustion. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. War Exhaustion gain is done by losses as a percentage of your fleet cap. It says I have -1000 acceptance simply because of my “Absorption” Wargoal. With automatic Status Quo. #3. With automatic Status Quo peace, forcing attackers into Pyrrhic victories was a viable strategy to control your losses in the peace. Goal was to cede one planet and vassalize remainder. - Never surrender (-25%) Also the first tech is just a tier 2, you can get it very early:. If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. 15 votes, 29 comments. The Ovarians have reached 100% war exhaustion. But still. #1. 1. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Honestly the mechanic isn't exactly perfect. War exhaustion represents your population’s willingness to continue fighting. Split your fleets so you can wipe them out faster. Ground combat takes place between the world owner's armies and the invader's armies. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. Otherwise the only ways to force and end to the war is to surrender yourself, or status quo 2 years after the opponent reached 100% war exhaustion. If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know. After that, I jump to their capital planets to cut off their production. But it’s not likely. With automatic Status Quo. Occupation breeds resistance. It's nice that the game doesn't force you to surrender when you hit 100% WE, but rather it pressures you to surrender to avoid the malus. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. Make it make sense It does make sense: War Exhaustion is not war score. Also, they are machine intelligence, which lowers their war exhaustion I think. In the case of a subjugation war, if you get a status quo then all the systems you fully occupy (meaning own the star base AND have successfully invaded with armies if there's a planet) wil splinter off into another new empire as your vassal. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. It should be a scaling modifier like in EU4. Stellaris is explicitly a space GSG, war had just taken the spotlight because everything else was shallow and unsatisfying. Maybe just crack their home planet to fully demoralize the survivors. In my last game I had the situation where I get declared war on by a federation…* When you surrender you leave the war * If you signed a defensive pact and surrender before your own War Exhaustion reaches 75% AND the other empire (which you signed) is still at war then you become humiliated and gain a -25% diplomatic weight malus for 10 years to represent your reputation as an oath breakerIf you play a game like Crusader Kings, there is a WAR SCORE in the main UI, which indicates the sum of possible war goals required to win a war. Disclaimer: I don't have Nemesis and Overlord + no mods installed. Your fleet cap is really low, their cap is probably at least 4 times yours at a minimum. In Stellaris it has no penalties at all. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. ago. I've noticed something in the game I'm in. PlutonArioch Dec 10, 2022 @ 11:29pm. -100 for surrender, -50 for subjugate. due ti my war exhaustion being at 100 and the enemy at 14. the other attacking enemy was on like 100% war exhaustion. You have the perfect start. In this case, the target empire had no navy when I declared war (they lost it in an earlier war vs a Holy Guardian - hence my decision to pounce on them!), so I've just been keeping them at bay each time they "poke" at my front lines with larger and larger fleets whilst keeping their defensive-pact "allies" in a strategic stalemate (my plan is. -----3) Disengage and Emergency Retreat While these are technically combat mechanics, they certainly play a role considering how crucial 1) is. So at that point, your empire has had enough and they press for peace. CryptoA war where nothing happens should build up We, but being stuck at 100 for years with no way out but surrender seems like a bad outcome. Posted by u/slartinartfast256 - 2 votes and 3 commentsYes, war exhaustion is terrible. Pact with managed to anger a Fallen Empire and dragged myself and my vassals into war as a result. The only way they’d get systems/planets from that is if they were occupying claimed systems. I started a subjugation war (payback), occupied all relevant defender's systems and planets, have reached 100% war exhaustion for both sides, cannot achieve the subjugation goal and no Status Quo has been forced. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. You are in a race if you want to conquer someone in a single go. . War Exhaustion trigger percent: 40%. so I have achieved all my war goals the enemy have nothing, all systems occupied by me war exhaustion is 20% 40% and rising like 1% per year nothing else happens, at this rate it will take another 60 years before this AI "morons" finaly surrenderAn empire declared war on a large fanatic purifier empire. War Exhaustion and War Score are two very different things. As for you vs them there are 3 main factors. And war. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. 2. I did lose 40 capacity's worth of ships, but that's it. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. Decleared war on an empire to make them my tributary. Join. we got tired of his shit and decided to go to war and split him up and lock his empire into a single system. Now the difference is, you need to claim and control with status quo, if the ennemy surrender, you get all the claim. Wargoals at 100% and AI will not surrender. At that point the status quo peace returns all your planets and systems UNLESS someone has claims on them. For occupation it is more important to occupy their planets, than the systems/starbases. In my game, a revolutionary exclave just "won" its indepndence war after 56 years. step 3 : start taking systems with your flees and put your army right behind him. Our federation had 90% war weariness by the time they were at 50%. Business, Economics, and Finance. Business, Economics, and Finance. They didn't want to surrender so I killed half their population and yet still nothing. NuclearKiwix • 1 yr. There are many complaints on the forums and internet about the way War Exhaustion currently works in Stellaris as of version 2. I've noticed something in the game I'm in. But since that red bar is counting War Exhaustion, I think you should triple check. War Exhaustion is increased by destroying their fleets, as well as steadily over time. Enemy won't surrender, even after I've taken all they're planets. • 1 yr. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). Look under the war goal and it should say their current acceptance of it and why. Usually if. r/Stellaris. Oh the auto surrender got taken out? I found that annoying because in EU4, there is no auto-surrender (there is a white-peace timeout, but that's a different mechanic) and you had to accept their demands before the surrender actually happened. :) Remember we're always looking for more suggestions and constructive criticism:. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. If I was to surrender I would be totally integrated beacuse of their. HoI4 is explicitly a war game. 5 x (Naval Capacity Lost / (Total Naval Capacity+100))13 votes, 13 comments. So I have a war going on against a faction and their ally. If all your planets are claimed you could be in trouble lol. I'm not talking about the war exhaustion from battles, I'm talking about the passive attrition rate. Thread starter Dragonkat42; Start date Mar 3, 2018;. It depends on time and on losses you suffer, even in victory. That allows the attacker to force a status quo after 2 years. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. You don't surrender because an enemy is shaking is fist at your walls. You'd peace out *before* you hit 100% war exhaustion in this case. But here comes the war system into play which immediately managed to suck all the fun out of the game: After trying everything to convince (bribe) them to join my empire I got fed up with having to fly around their territory all the time, so I started a subjugation war and quickly raised their war exhaustion to 100, but here is where the. Usually I find they won't accept due to demanding unoccupied systems/planets. War exhaustion contributes a bit to it, but is otherwise irrelevant for beating an opponent. Not really. It usually says why they won't capitulate. I took all their star systems and I destroyed all their fleets. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). Resulting in the common situation that even tho your fleet can destroy the enemy easily, you are forced to surrender and give up the territories you coundt reach in time. They always have my war exhaustion up by 5-7% more than their own. Apparently my nation is 78% towards accepting a forced status quo, while the enemy only 56%.