Stellaris 100 war exhaustion no surrender. Every other paradox game has War Score which is basically a track of who is winning and by how much. Stellaris 100 war exhaustion no surrender

 
Every other paradox game has War Score which is basically a track of who is winning and by how muchStellaris 100 war exhaustion no surrender  [empire you want to

This of course assuming my humans…For most wargoals war exhaustion isn't enough to get the AI to surrender, it's more useful for getting status quo with them. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. 3. In Stellaris you loose no ships, take no damage, business is booming, you're maxed out on all resources, you have no enemy ships to fight, you still get war exhaustion. The "war exhaustion timer" is for status quo, not for complete victory. Claims change hands as normal in EVERY type of war. I agree that some war goals, like vassalize, are stupidly hard to complete vs more than one enemy, but the logic of why they won't surrender is very easy to understand. War exhaustion in Stellaris the most most broken shit ever. I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. NuclearKiwix • 1 yr. 2. Okey, then this might be mod related. It depends on time and on losses you suffer, even in victory. The problem was I couldn't make status quo. pathetic across the bored with no fleets. This is actually an issue with the AI (second empire totally passive in the war), not the exhaustion mechanic. You have the perfect start. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). Eventually its +100 from exhaustion so still -50. I've noticed something in the game I'm in. May 7, 2021 Jump to latest Follow Reply So an ally I had a Def. The enforced peace that prevents you from retaking lost planets etc when you finally get an advantage in a long war is just stupid, frustrating and unfun. IN theory with a player or AI, but the AI usually asks for your surrender as soon as you hit that point. I've been in two wars with the same enemy empire. After 2 battles with the enemy. For some reason Stellaris does not have this system and the closest thing that can fill the void is war exhaustion. 9, You claim something before the war and get it if the ennemy accept the surrender. No Please explain your issue is in as much detail as possible. They always have my war exhaustion up by 5-7% more than their own. I did lose 40 capacity's worth of ships, but that's it. In another game an AI had 1 system, one planet. -----3) Disengage and Emergency Retreat While these are technically combat mechanics, they certainly play a role considering how crucial 1) is. Business, Economics, and Finance. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. 1 Giltiriel • 5 yr. #3. AI will never surrender to a total war war goal even if. not that good when you are waging war of vassalation against 3 empires, and their war exhaustion is already capped at 100% but still refusing to surrender. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. Also, any fix to alliance War Exhaustion has to ensure that the 1v1 wars are not affected. Maraudeur. You can surrender to them, you can't surrender to the planes flying over because they can't then immediately try to secure the area. Business, Economics, and Finance. Step 6: crash your economy because you choose a conquer war goal insteed vassalizing and enjoy micro manging all. step 4 : when you take a system with a planet in it land your army units on the planet to take it. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. The current stellaris war exhaustion mechanic is a terribly awful mechanic and is probably one of the least fun aspects of the game. Forum listWar Exhaustion doesn't mean you have to surrender. But ok fine. ago. If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know. . But then you see the dreaded pop up. Warfare in Stellaris can only end in one of three ways. The Ovarians have reached 100% war exhaustion. 12. For many casus belli it's pointless to pursue surrender because status quo already gives you everything you want. Why am I not. There was no way to force AI to surrender. If I reach high war exhaustion with a federation for example, but I only destroyed maybe 2 out of 5 members and the rest are untouched, they can force my surrender. They have very little chance of recouping from this as they have no fleets, no. Over the decades, I've managed to beat them into "Inferior/Pathetic" fleet status, and claim a third of their empire. Failed leadership resulting in War Exhaustion 100% white peace gives you big trouble in other Paradox games. This means that territories etc will all be reversed back to their pre-war status. This is the problem with the war exhaustion system: it makes no sense. if you click those you can open up the war screen itself and. PlutonArioch Dec 10, 2022 @ 11:29pm. They were at 100% war Exhaustion I was at like 30% So lets end this war. • 2 yr. Mainly. They have 2 planets left and I'm occupying both of them. Been playing Stellaris since release, but recently came back after a long break. Demand all the war goals, or surrender giving over all the war goals, then type "play 00" into the console to return to. r/Stellaris. The way it's…I've noticed something in the game I'm in. * This mod has been developed to decrease the overall excess war exhaustion the empires experience from combat unit loss. The remaining few are fully under control of a rebelious faction that revolted against the FP"empire at the start of. so. If you are in a long war your economy weakens , unrest grows , stability decreases etc. Your War Exhaustion hits 100% but you are close to conquering everything, so you risk continuing the War. If I was to surrender I would be totally integrated beacuse of their ideology. No-one else is at war with any of the federation members including the Ovarians. Perhaps the solution is to remove war exhaustion for total wars completely, but leaving it for other wars. Adding to this, a "status quo" peace isn't as bad as it sounds. With no ability to force Status Quo, the war will continue until one side achieves their War Goals, or is entirely eradicated. Always occupy then status quo by driving enemy war exhaustion to 100. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. (Future mentions will list the non-scaled amount in parentheses) Every 10 (50) war exhaustion, further gain will be reduced by 5% (scaling multiplicatively), capped at 40. when you can occupy everything but still lose. You can go to the war screen and demand some/all of your objectives at any time during the war. War exhaustion is just a bad status quo mechanic. Nothing happens-. But when they cap my war exhaustion I can be forced into surrender. Because sometimes they don't even build ships. That should be factored into your war planning. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. Reaching the war exhaustion threshold of 20 (100) in a war will incur some minor. They always have my war exhaustion up by 5-7% more than their own. I've been in two wars with the same enemy empire. They have 2 planets left and I'm occupying both of them. In this case, the target empire had no navy when I declared war (they lost it in an earlier war vs a Holy Guardian - hence my decision to pounce on them!), so I've just been keeping them at bay each time they "poke" at my front lines with larger and larger fleets whilst keeping their defensive-pact "allies" in a strategic stalemate (my plan is. Feb 21, 2020;. Otherwise the only ways to force and end to the war is to surrender yourself, or status quo 2 years after the opponent reached 100% war exhaustion. Destroying the enemy's entire fleet only gets you +50 points and getting them to 100% war exhaustion only gets you +100. The still wouldn't accept subjugation despite my war goal getting to zero. The only way to force surrender is to do what you have claimed to have done: Occupy everything the opposing side owns (including allies if they have any). I've been in two wars with the same enemy empire. I'm on good terms with them and they're huge. HoI4 is explicitly a war game. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. I am currently dominating a nation in a war, haven't lost a single system, but somehow they only have 10% w. Same thing can happen with 2 players. The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. Stellaris AAR: No Love, No Comfort. g. 100% war exhaustion doesn't make you surrender, it just forces status quo. All in all, a very frustrating experience. This is then used to determine when one side will surrender and how much the winner can demand of them. Business, Economics, and Finance. The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. 3 update that much. The war still will not end and has been going on for 87 years even though 100% was reached within the first 10 years. Once your war exhaustion reaches 100%, you have a two-year grace period, after which if your opponent wants peace, they can force you to accept it. Posted by u/slartinartfast256 - 2 votes and 3 commentsYes, war exhaustion is terrible. 414K subscribers in the Stellaris community. Business, Economics, and Finance. Aaronthelemon Dec 12, 2018 @ 6:48am. 1 more reply. War Exhaustion is just a clock. To be fair, bubbles is indeed precious, and I deserve death for letting them die. I share some desire for more empire sprawl mitigation for determined. CryptoIf you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. They are also less likely to surrender. 75% of systems plus 75% war exhaustion would work). On top of this, status quo peace treaty and war exhaustion exist. They can. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. The war exhaustion in this. Not just because you need to build up to your fleet, but because they reduce war exhaustion from space battles. You actually reached 100% war exhaustion and didn't notice it. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. That won't do anything, it would rather harm that cause, because, if they don't have ships to field, they can't drive up their War exhaustion. When you reach 100 you automatically sue for peace. You can win a war with 100% war exhaustion while your opponent is at 1%. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. . If you don't end the. Jun 27, 2016 975 956. I let the war go on for a while longer but it still won't let me end this war. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you have. was still negative for SQ and even more so for wargoals. :) Remember we're always looking for more suggestions and constructive criticism:. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. That is not the same thing as a surrender! All occupied claims are turned over to the occupier, and that's it. You get bonus influence from them surrendering if you choose the humiliate war goal. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. War exhaustion in Stellaris is just a mechanic to prevent foreverwars between the AI and the player exploiting the AI through war too. My war exhaustion is at like 13% for both sides. Stellaris. I'm stuck in a war, I'm not one of the leaders, and I need it to end. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). Yes, they have enough fleets somewhere. I have the +100 War Exhaustion and +50 Relative Navy Strength. no, there is no forced surrender. Imagine declaring a war, taking all the territory you can. But still. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. But this didn't work because "my war goal does not allow surrender. Rebels of an ally won't surrender despite now reaching 100% War Exhaustion in their rebellion war. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). . . They can never force a surrender because of war exhaustion. What he did was a very good tactical decision. War exhaustion exists solely to force an end to wars, so the losing empire can recover. I am waging a war for claims as my. Why am I not. Status quo peace means both sides keep any systems they have both occupied and claimed. With automatic Status Quo. Two of these options involve diplomacy, and the final way; concludes with the total annihilation of the loser. When a war side's War Exhaustion hits 100%, they can be forced into a Status Quo peace (more on this below). ) All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50), war exhaustion (up to +100) and occupation percentage (up to +100). War exhaustion contributes a bit to it, but is otherwise irrelevant for beating an opponent. It's nice that the game doesn't force you to surrender when you hit 100% WE, but rather it pressures you to surrender to avoid the malus. Almost all our war weariness came from just normal accumulation, while that had about 20% from space battles (they got massacred) and only like 8% from almost their entire federation being conquered. Fleets are completely destroyed and all planets are occupied. Ever try and invade a nation with an ally that didn't share a border? You'll have every system, every planet, a fleet to make them cry, and they're at 100 war exhaustion but refuse to give up. Militarists have no effect on war exhaustion. . I then proceded to pass a vote and declare this FP empire a crisis. . Thats another problem Stellaris has had from day one, no seperate peace. That is not a Status Quo Peace. The year this. After that, I jump to their capital planets to cut off their production. It can be useful for him, too. Both planets are heavily defended but I. 392K subscribers in the Stellaris community. However I saw no way to change my war goals. Not really. I am using the base game. Base War exhaustion is 3x faster. No one, neither player nor AI is forced to surrender because of. Business, Economics, and Finance. So I'm in a war with this one empire, and they won't surrender. I have NO DLC and this is my fourth or fifth gameWar score is how badly you beat them, war exhaustion is their will to keep fighting. Once the 24 month timer has ended, it is now possible to. With this, the I would gain 100% exhaustion first and the AI, after 2 years will be able to enforce demands without making any progress. The only way to force surrender is to do what you have claimed to have done: Occupy everything the opposing side owns (including allies if they have any). 1% reduction. If you're invading a heavily fortified enemy you'll take much higher war exhaustion than them, but since you'll be taking systems it doesn't matter if you hit 80% war exhaustion when they're only at 20%—you stand to gain from the war and they stand to lose. Thats surprising given the design goal was specifically made to account for this. I'm a new player with 11 hours so far. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. #7. I destroy the star fortress and flip it to my side, then I start bombing the two planets. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. Some quick math will tell you that their war exhaustion is way over 100%. No one can be forced to surrender without opposing war goals being occupied. Capture everything, and do it fast. You are in a race if you want to conquer someone in a single go. But then you see the dreaded pop up. War exhaustion is only how close your nation is close to calling it quits. Rebels of an ally won't surrender despite now reaching 100% War Exhaustion in their rebellion war. EU4 always had war exhaustion that tore your country apart if you got mired in a costly, lengthy war. NuclearKiwix • 1 yr. At that point the status quo peace returns all your planets and systems UNLESS someone has claims on them. War exhaustion in the absolute best case just. 181. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. • 3 yr. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you. A big contributor is loss of ships. It takes 10 days for armies in orbit to land on a world. I've noticed something in the game I'm in. #7. However, I am the on gaining more war exhaustion despite not engaging at all. Your ally, not you, was the war leader and he forced. The implementation makes no sense. The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. that's also true in stellaris. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. CryptoSince AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. . ago. I don't want to go to war with the AI Federation. I won every single battle (land or space). Every planet was more or less occupied. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. One of the Khan's sucessor states ought to be totally beaten, they're at 100% exhaustion, but they have one system left and I can't get to it because a neutral empire closed its boadrers to me. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. Technically is a bug, the R5 says they've been like this for several years, and 100% war exhaustion should force a white peace after 2 years. Oh the auto surrender got taken out? I found that annoying because in EU4, there is no auto-surrender (there is a white-peace timeout, but that's a different mechanic) and you had to accept their demands before the surrender actually happened. Losing a destroyer creates twice as much as a corvette, a cruiser 4x, etc. I am just wrapping up my first game, which involved a LOT of wars with a LOT of hostile empires that happened to spawn on my doorstep, and I have come to the conclusion that I either grossly misunderstand how the updated war exhaustion works or the. " I feel like this is a solid change. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. You could have the losing side at 100% war exhaustion, then the winning side refuses peace, resulting in numerous revolts for the losing side. Even worse, I occupy many of his planets,. I have NO DLC and this is my fourth or fifth game War score is how badly you beat them, war exhaustion is their will to keep fighting. That is not a Status Quo Peace. Mar 21, 2023Elitewrecker PT Apr 29, 2018 @ 12:48pm. Especially if deployed for the years that a Stellaris war goes for. . Wars aren’t fun at all in this game and it’s because the associated mechanics are such a fucking slog that make shit like a border war for 4 systems turn into a drawn out. They always have my war exhaustion up by 5-7% more than their own. you’re losing, you / your ally can’t sue for status quo as the awakened empire won’t accept it. Which I found strange that they didn't do the same thing for Stellaris because it only makes sense. I'm addicted to Stellaris rn, but I actively avoid going to war at all costs. #11. War Exhaustion 100% means the AI will accept a Status Quo peace, nothing more. There needs to be a fix to war exhaustion so if you’re trouncing them by 25% or more when they’re at 100% exhaustion for like 3-6 months it’s a forced surrender. War exhaustion is an iwin button. The original empire has no reason to surrender as they are hoping the other empire will save them. 2. The war exhaustion in this game does not work well. The first step is to have a functioning and efficient economy. 061. CryptoHey! So, wars in stellaris work pretty differently from most games (only similar to other paradox games). I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Once it hits 100% War Exhaustion, there's no reason for it to -not- throw hundreds of ships away in an effort to blow up one or two corvettes. Mix and match till you come up to 200 and they will accept. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. Also the fact that claims and capitol dont have very much weight in comparison. war exhaustion will give a modifier towards accepting peace offers but you cannot be forced to surrender Then how do you lose, for example, a humiliation war where there is no goal of claiming territory? I have lost wars of that type before so i know for a fact forced surrender is a thing. I always had to wait till both sides have 100% of War Exhaustion. This also means that the two sides of the war might choose different war goals, and as such, the status quo resolution will have mixed rules. If you take too long to win the war and rack up too much exhaustion, you can be forced into status quo. 100 occupation causes an automatic victory. One I was the aggressor and the current one the PC is the aggressor. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). 5. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed thoose systems I owned in the end. Stellaris is kind of simplified compared to other titles in war score. Especially now that somehow AI seems to rampantly Vassalize to a degree that I cannot comprehend how they make such agreements, it's very hard to be in a war with only 1 or 2 enemies. But even with this setup, the AI does not surrender at 100%. But since that red bar is counting War Exhaustion, I think you should triple check. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. A system where offering surrender lowered your War Exhaustion (on a time limit) and refusing enemy surrender increased it would also go a long way towards preventing the 'griefing' style of play that people were so worried about when forced peace was (thankfully) removed. Join. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a costly conflict quicker than one whose very. The whole galaxy joined and we stomped the enormous FP empire. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. Kempeorlaxan May 3, 2020 @ 1:26am War Exhaustion 100% Surrender Question I played as Terravore on higher difficulties - one of the advanced AI expanded very fast and. If you're "reking" your opponent to 100 exhaustion but he still doesn't want a full surrender you still have as long as it takes for you to reach 100 as well before the automatic status quo enforces to get as many more claims as you can. But if you are at 5% attrition or 80% does not make a difference. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. There are many complaints on the forums and internet about the way War Exhaustion currently works in Stellaris as of version 2. I'm not talking about the war exhaustion from battles, I'm talking about the passive attrition rate. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. Maybe 2-3. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. I haven't played Stellaris for years (although I have hundreds of hours previously), but recently I bought all the dlc's and gave it another go. Excess armies are initially placed in a reserve area behind the frontline and replace any. 15 votes, 29 comments. If one side has 100%, a countdown starts and at the end of it the other side can force peace. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. I think you have basically disabled War Exhaustion. The problem is that you usually do not. Although in EU4 they have the war exhaustion mechanic which means that you'll have to sign a peace treaty eventually, while in Stellaris, there really isn't anythinhg like that. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering would mean I WONT destroy more planets and kill. The system is a little strange, but there is a logic behind it. Sure, an unconquered planet can also mean, that another Empire is also waging war on your target and is holding some planets, thus they do not count towards their war. It only really exists to avoid having never ending wars and doesn’t feel like it represents a real war exhaustion (no impact on anything, except artificially. Use a race with modifiers to war exhaustion. Reply. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. If the. As for getting the surrender. Every other paradox game has War Score which is basically a track of who is winning and by how much. Wanted to vassal him vs invade and destroy but when I declared war same thing happened as the first. This of course means that they have some rebellion within. But even with this setup, the AI does not surrender at 100%. You can win a war with 100% war exhaustion while your opponent is at 1%. 100% War Exhaustion just means that who ever reaches this state, has to accept a status quo peace. I think there should be no passive attrition, it should only comes with some factors:-having systems occupied by the enemy-having a resource decreasing-having a resource at 0 Also, any fix to alliance War Exhaustion has to ensure that the 1v1 wars are not affected. ago. But no, they just give 0. I'm occupying more territory than I had claims for meaning I occupy every planet I claimed and then some more. Everything is glorious. Look under the war goal and it should say their current acceptance of it and why. Here is my take on how the. Also, exhaustion doesn't matter that much. If a third party is holding some of the systems you want, this means you won't be able to declare total victory, but you can at least get the claimed systems and planets. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. I, being the unstoppable swarm, wish to violate the truce and keep attacking them, regardless of whether we are at “peace” or not. I started a subjugation war (payback), occupied all relevant defender's systems and planets, have reached 100% war exhaustion for both sides, cannot achieve the subjugation goal and no Status Quo has been forced. If you want an enemy to surrender, you need to get your War Score up to a certain number (which is determined by the kind of war you're waging, the. 100% War Exhaustion allows you to force an enemy to accept a Status Quo. . I am using the base game. The situation was almost the same in 1. 11. 100% war exhaustion means you used up what your country considers to be an okay amount of resources for war. 4100 war exhaustion means that they can request a Status Quo - not that you have to surrender. War needs a rework imo. the AI is, and because war exhaustion isn't at 100% they will never status quo even though we have nothing to gain and everything to lose from continuing the wars. Honestly stellaris should just import eu4's war exhaustion, stability and war score system (but add more ws gain. What RAR said. Guaranteed Independence leads to Neverending War!! I have a rival empire just below me that's been a pain in my ass since the beginning. No ships for me to destroy, can't take his 1 planet so we sit there. This is due to war exhaustion in Stellaris being hard capped at 100. You just need enough to enforce the demand on the war screen that you need to check. I typically play on commodore difficulty and I don't mind the 3. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. That means every system and planet of ALL opponents, including allies, not just the main target. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. A couple of things.