Stellaris 100 war exhaustion no surrender. Posted by u/slartinartfast256 - 2 votes and 3 commentsYes, war exhaustion is terrible. Stellaris 100 war exhaustion no surrender

 
Posted by u/slartinartfast256 - 2 votes and 3 commentsYes, war exhaustion is terribleStellaris 100 war exhaustion no surrender  The war exhaustion in this

Why does it increase equally when the other side lost more; well it could be comparatively less to their grand total. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. One I was the aggressor and the current one the PC is the aggressor. Novaseerblyat • Machine Intelligence • 6 mo. 1. That is not a Status Quo Peace. I've been in two wars with the same enemy empire. Ground combat takes place between the world owner's armies and the invader's armies. You actually reached 100% war exhaustion and didn't notice it. 3. Always occupy then status quo by driving enemy war exhaustion to 100. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. After 2 battles with the enemy. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. CryptoThere is a difference between war exhaustion and occupation score. You refuse the offer because you are sure you can conquer all it's planets and systems. At that point the status quo peace returns all your planets and systems UNLESS someone has claims on them. You have to open the war view and choose "status quo. . The exhaustion in Stellaris, as mention above, is absolutely not tied to the necessary war. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. you’re losing, you / your ally can’t sue for status quo as the awakened empire won’t accept it. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a costly conflict quicker than one whose very. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. War exhaustion makes no sense. War Exhaustion is just a clock. If you have 100 naval capacity from your anchorages and whatnot (the important number), a fleet of 40 naval capacity (the red herring that a lot of us thought would matter but doesn't), and lose 20 naval capacity, you'll suffer 2 x (20 / 100) =. I repeat, you don't have to wait for a surrender!Either way, war exhaustion represents the people of your empire having had enough of the war. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. However even several years after reaching 100% exhaustion. They always have my war exhaustion up by 5-7% more than their own. Nothing else changes about the war. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. If you can't land on his planets, then a war amounts to nothing, unless you actually just want their empty systems. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed thoose systems I owned in the end. However even several years after reaching 100% exhaustion they will stagnate at -39 Acceptance to surrender. No they aren't. Don't lose any system you own, battles or invasions. Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. The exhaustion percentage is creeping up so slowly that it will probably be a hundred years before it gets to 100 percent and hopefully the Caloctora will surrender even though the Fallen Empire hasn't done a thing to them. Whenever i attack someone, my war exhaustion builds up much faster than them, even if im getting all my claimed systems and that being my wargoal. You could have the losing side at 100% war exhaustion, then the winning side refuses peace, resulting in numerous revolts for the losing side. My gripes with the combat system: Even when extremely outnumbered, disengage can yield 0 losses (aka 0 War. In another game an AI had 1 system, one planet. Typically you don't "manage it". In RL war exhaustion forced a surrender and an economic depression which lasted until nazi Germany. . War exhaustion should be an empire modifier rather than a war score knockoff. #2. Every planet, every outpost, not matter how remote. Unless they changed it, war exhaustion cannot force you to surrender, it can only force you to white peace. For example, in a Conquer cassus belli there's a -50 (or -75) enforce demand and -10/-100 per system/planet. . You could give one or even both empires alloys. If neither AI asks the other for peace, it can continue indefinitely. . As most of us know, war exhaustion in Stellaris is little more than a timer that eventually force empires to sign a white…Here's the exhaustion details: Attrition: 14%. That means every system and planet of ALL opponents, including allies, not just the main target. And war. 75% of systems plus 75% war exhaustion would work). If I was to surrender I would be totally integrated beacuse of their ideology. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. You can consider warscore as the new "acceptance", they can have 100% war exhaustion and you can be no where closer to "winning" the war than when you started. WAR_EXHAUSTION_SHIP_KILLED_MULT = 0. Occupation breeds resistance. Step 6: crash your economy because you choose a conquer war goal insteed vassalizing and enjoy micro manging all. If on defense you can setup defenses so that you can force it higher over time so the opposition must white peace. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. With this, the I would gain 100% exhaustion first and the AI, after 2 years will be able to enforce demands without making any progress. War exhaustion has two effects: 1. Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) -. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the. War exhaustion is just a bad status quo mechanic. But ok fine. War Exhaustion is just a clock. Same issue. 13 votes, 29 comments. It's far more devastating than catapults and cannons, but they're always there. My war exhaustion is at like 13% for both sides. Wargoals at 100% and AI will not surrender. Yes, they have enough fleets somewhere. ago. Almost all our war weariness came from just normal accumulation, while that had about 20% from space battles (they got massacred) and only like 8% from almost their entire federation being conquered. CryptoA war where nothing happens should build up We, but being stuck at 100 for years with no way out but surrender seems like a bad outcome. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. Not just because you need to build up to your fleet, but because they reduce war exhaustion from space battles. If you're fighting to save your home and loved ones, you'll be much less inclined to surrender no matter the cost. You can never 'force' a surrender. If the. 23 Badges. Fleets are completely destroyed and all planets are occupied. This means that if you lost 10 out 100 naval capacity worth of ships and the AI lost 20 out of 200 naval capacity. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. Also, they are machine intelligence, which lowers their war exhaustion I think. Buster_cherryUA. 1. After that, I jump to their capital planets to cut off their production. i joined a war as a third party and attacked them. Militarists just shoot more. g. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. Mix and match till you come up to 200 and they will accept. CryptoIf you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. Yeah, they really need to make spotting unconquered claims easier, especially in wars where your ally made the claims. Otherwise there would be zero reason to ever surrender, because 100% would just be a number. This is honestly the most annoying part for me. 3 is based off the fleet value of the ship and your ship capacity. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. I win every space battle. They don't have ships or fleets anymore. Everstill Colonel. To be fair, bubbles is indeed precious, and I deserve death for letting them die. Elitewrecker PT Sep 17, 2021 @ 7:04am. War exhaustion for the small empire vs the AI Federation is at 89%. That's your clearest indicator that you haven't occupied everything yet. Cannot surrender or status quo unless you reach 100% exhaustion. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. The ai only did status quo when it was at 100% war exhaustion for a little while. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. It normally only ends than and not when only one hits it. That should be factored into your war planning. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. They make it appear as "whoever has the most war exhaustion is losing" when that isn't really the case. My first legit playthrough is going very well except for one thing: war exhaustion during wars. War Exhaustion is increased by destroying their fleets, as well as steadily over time. but one weird mechanic…Full war exhaustion is when one side can force white peace on the other side. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. While watching Arumba play apocalypse today he got into a war in which the AI forced him to 100% war exhaustion. Just set reasonable war goals and go for those. only the empire that declared war and the one that was declared upon can sue for peace, Allies/federation members cannot. One I was the aggressor and the current one the PC is the aggressor. or status quo 2 years after the opponent reached 100% war exhaustion. For example: I had times where I was at 100% War Exhaustion but the war went on, because the AI didn't want to make peace yet. War Exhaustion isn't a measure of who is winning. War Exhaustion has no effect at all outside being a counter until your opponent can force Status Quo peace, so disabling than option effectively removes the entire system. Imagine declaring a war, taking all the territory you can. AI will never surrender to a total war war goal even if. when you can occupy everything but still lose. CryptoSince AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. The Negotiate UI is. PlutonArioch Dec 10, 2022 @ 11:29pm. Soviets declare war on Romania for 2 pretty crappy states and the Romanians have to march past the Urals and to Vladivostok, and then annex the entirety of Russia to end it. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. Personally I'm frustrated by the fact that I can cap an AI's war exhaustion and can't force their surrender. Feb 21, 2020;. The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. I have gathered 27% exhaustion for 11 ships lost, 0% due to 5 armies lost, they have gathered 22% due to 67 ships lost, and 0% due to 141 armies lost. With automatic Status Quo peace, forcing attackers into Pyrrhic victories was a viable strategy to control your losses in the peace. Once the 24 month timer has ended, it is now possible to. It doesn't measure anything. If you're invading a heavily fortified enemy you'll take much higher war exhaustion than them, but since you'll be taking systems it doesn't matter if you hit 80% war exhaustion when they're only at 20%—you stand to gain from the war and they stand to lose. so I have achieved all my war goals the enemy have nothing, all systems occupied by me war exhaustion is 20% 40% and rising like 1% per year nothing else happens, at this rate it will take another 60 years before this AI "morons" finaly surrenderAn empire declared war on a large fanatic purifier empire. War score is the measure of 'winning' a war. He attacks me twice, I lose some ships but win the battles. Kempeorlaxan May 3, 2020 @ 1:26am War Exhaustion 100% Surrender Question I played as Terravore on higher difficulties - one of the advanced AI expanded very fast and. IN theory with a player or AI, but the AI usually asks for your surrender as soon as you hit that point. Here is my take on how the. 100% war exhaustion doesnt mean they will surrender, whats needed for that you can see when hoovering over the button to demand surrender. they are fully occupied. . One of my playthroughs with a buddy, we both severely overpowered a stubborn neighbor. . No you don't understand I think- the war doesn't have to end in a surrender. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. and I have 30% again despite minimal casualties and no system losses. It cannot be removed. I'm just here to put my chips in the "war exhaustion is broken" stack. Perhaps the solution is to remove war exhaustion for total wars completely, but leaving it for other wars. You can win a war with 100% war exhaustion while your opponent is at 1%. 5. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Right now I am destroying this empire in an attempt to vassalize, I have occupied all their planets, and checked to make sure twice. That's how we lost the Vietnam war, too. Yet, Stellaris decided that they get almost no war exhaustion and I can't. They have 2 planets left and I'm occupying both of them. Note, this is for forcing them to surrender whether they want to or not. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. Just set reasonable war goals and go for those. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. Adding to this, a "status quo" peace isn't as bad as it sounds. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. 11. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of it. However, despite claiming multiple systems and capturing a few worlds I find that MY war exhaustion is going up rather fast, Apparently, losing a few high tier armies in the ground wars means that it causes my war. I am currently dominating a nation in a war, haven't lost a single system, but somehow they only have 10% w. To be exact, they are forced to ACCEPT a status quo. I was forced to surrender a humiliation war with two systems untouched, so i assumed the player was playing under the same rules as the AI on this. Nothing much happened, and I took a nearby undefended system…If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. No option for white peace or conditional surrender, it’s either fold to their demands and give the land or an entire country gets annexed. No one, neither player nor AI is forced to surrender because of. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. status quo happens after two years when your war exhaustion gets to 100%, or at least can happen it all depends on the other side of the war choosing to do it but if losing the ai will. In Stellaris it has no penalties at all. War exhaustion represents your population’s willingness to continue fighting. I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. The AI…This war has been going on for almost 15 years. The attrition itself does nothing. But this didn't work because "my war goal does not allow surrender. Enemy won't surrender, even after I've taken all they're planets. I typically play on commodore difficulty and I don't mind the 3. Before they forced a white peace, they were sending ME surrender requests where I would cede them their claimed systems, despite them having nothing left and being at 100% war exhaustion. However I saw no way to change my war goals. I haven't played Stellaris for years (although I have hundreds of hours previously), but recently I bought all the dlc's and gave it another go. No Please explain your issue is in as much detail as possible. With no ability to force Status Quo, the war will continue until one side achieves their War Goals, or is entirely eradicated. How to fix stellaris war exhaustion system: -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how likely it is you will achieve your war goal, affects surrender and other aspects, similar to the old system but without. Pact with managed to anger a Fallen Empire and dragged myself and my vassals into war as a result. The problem was I couldn't make status quo. War exhaustion is only how close your nation is close to calling it quits. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if. I've been in two wars with the same enemy empire. The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. I am sorry to open yet another topic about this, but since it has been the tactic of the other side in this debate to spam this forum until the devs. I'm a new player with 11 hours so far. Your perfect start is ruined, you got the Irassians yet again. It's not when they surrender. CryptoWar Exhaustion is a very mundane and isolated mechanic that only serves ends up making wars last longer than they really should, and can sometimes end a war right before you're ready to end it, creating a frustrating experience. War exhaustion, or a populaces dissatisfaction with war will increase with any losses even if a Battle is won. 2. You actually reached 100% war exhaustion and didn't notice it. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. . was still negative for SQ and even more so for wargoals. CryptoFirst of all get the crisis empire id (go to console -> type debugtooltip -> hover mouse over crisis empire -> get the id) Then type surrender <crisis empire id> (for eg: if the empire id is 5, type surrender 5) You will get war id's for all the war that empire is fighting. Each side has a war leader. Because right now - according to the Devs no less - forcing surrender requires 100% war exhaustion AND 100% occupation. A place to share content, ask questions and/or talk about the 4X grand strategy…I'm enjoying the changes to the game but the new war exhaustion system is frustrating. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. Usually I find they won't accept due to demanding unoccupied systems/planets. 5 x (Naval Capacity Lost / (Total Naval Capacity+100))13 votes, 13 comments. Everything is glorious. I've noticed something in the game I'm in. Though the fact the Overlord hasn't demanded surrender yet probably is a bug since the AI should be coded to demand surrender once the other side will accept it. I won. " They will be forced to auto-accept. vassailize war goal -100 War exhaustion +97. War Exhaustion trigger percent: 40%. Now I'm here, 30 years since the war begun, waiting for the enemy to status quo. To avoid that you need to win the war before that happens to you, by bringing their surrender acceptance to a level where they will surrender. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out. and then nothing happened. As for getting the surrender. If you have 100 fleet cap you get. Business, Economics, and Finance. Great job ruining a great game, im ♥♥♥♥♥♥♥ done. The original empire has no reason to surrender as they are hoping the other empire will save them. Mar 21, 2023Elitewrecker PT Apr 29, 2018 @ 12:48pm. :) Remember we're always looking for more suggestions and constructive criticism:. As long as there is a forced 10 year truce between wars the only realistic option for lategame conquering of the map is the total war claim, and sitting at 100% exhaustion. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. The war exhaustion in this. Excess armies are initially placed in a reserve area behind the frontline and replace any. More confusingly, my enemy has zero war exhaustion from all these battles he has lost. 25 Now 0. 0 Now 0. I 100% devastate all their worlds, THEN capture them. Once your war exhaustion reaches 100%, you have a two-year grace period, after which if your opponent wants peace, they can force you to accept it. The implementation makes no sense. I've noticed something in the game I'm in. Also in that example, the enemy had 100% exhaustion, the AI can still refuse to surrender to your claims with the subjugation war. The effect that has varies based on your war goals. That's the war exhaustion system working correctly. To quote from the wiki: All wars except those of independence have a negative surrender acceptance, which are countered by factors such as Relative Navy Strength (up to +50), war exhaustion (up to +100) and Occupation. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24 months. Enemy won't surrender, even after I've taken all they're planets. 100% war exhaustion only forces them to accept a status quo peace, if you. They always have my war exhaustion up by 5-7% more than their own. This is why anchorages are important. Why am I not. You have the perfect start. You understood wrong. Hover over the "achieve war goals". Maraudeur. War exhaustion contributes a bit to it, but is otherwise irrelevant for beating an opponent. Passively over time while at war. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you have. And if, for example, the healthcare edict helped alleviate the effects of war exhaustion, that would be something. They didn't want to surrender so I killed half their population and yet still nothing. . Speaking of using RP to explain certain game mechanics, I think it makes sense that losing troops on planetary defense wouldn't contribute to war exhaustion. Rebels of an ally won't surrender despite now reaching 100% War Exhaustion in their rebellion war. If you are at a 100% warscore, AI will always accept all your demands. Ship and army loses, occupation and technology. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. They reached 100% war exhaustion after a few years, but they didn't surrender. I'm on good terms with them and they're huge. the other attacking enemy was on like 100% war exhaustion. You gain war exhaustion from time, but you gain more of it the more of your systems are occupied and the more ships you lose in battles. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. Declare War, invade system Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) - My enemy is a militarist xenophobe and just sits with his. In this case, the target empire had no navy when I declared war (they lost it in an earlier war vs a Holy Guardian - hence my decision to pounce on them!), so I've just been keeping them at bay each time they "poke" at my front lines with larger and larger fleets whilst keeping their defensive-pact "allies" in a strategic stalemate (my plan is. 113. One thing Stellaris really needs to do is give you a way to get a list of unoccupied claims (especially if you have. This also means that the two sides of the war might choose different war goals, and as such, the status quo resolution will have mixed rules. If you controled an allied planet and didnt ask for it before the war start, the allied get it back. [deposit id] effect add_district =. You don't surrender because an enemy is shaking is fist at your walls. War needs a rework imo. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Slower war exhaustion is part of gestalt consciousness. Ships 'destroyed' this way cause 5x war exhaustion. 100% war exhaustion doesn't make you surrender, it just forces status quo. War exhaustion in Stellaris is just a mechanic to prevent foreverwars between the AI and the player exploiting the AI through war too. -----3) Disengage and Emergency Retreat While these are technically combat mechanics, they certainly play a role considering how crucial 1) is. I did lose 40 capacity's worth of ships, but that's it. Fast forward a few more years and we took every system they had under control, and another empire declared war on them, yet they still didn't surrender. Just like the player can at most be forced to a status quo after 2 years at 100%. 01. So here's what might have actually happened: 1. ) All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50), war exhaustion (up to +100) and occupation percentage (up to +100). Shad May 18, 2018 @ 5:08pm. That would get rid of the problem of. I let the war go on for a while longer but it still won't let me end this war. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If your argument is that losing a war sucks, then uh, working as intended I guess? Yes it sucks. War score is the measure of 'winning' a war. step 4 : when you take a system with a planet in it land your army units on the planet to take it. Report. I'm pretty sure thats a bug and not intended. When you reach 100 war exhaustion, you can't be forced to surrender unconditionally. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. Warscore is 211 to 8. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to refuse the request. 5 war exhaustion. 1% reduction. If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know, defends their. No one wants to keep fighting forever. Business, Economics, and Finance. So here's what might have actually happened: 1. But even with this setup, the AI does not surrender at 100%. ago. Both planets are heavily defended but I. so. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. 2. 1 more reply. One I was the aggressor and the current one the PC is the aggressor. 2. You can hardly call the war won if the enemy still holds all or most of the planets, theyre after all the vital. They always have my war exhaustion up by 5-7% more than their own. War exhaustion represents your population’s willingness to continue fighting. This means that territories etc will all be reversed back to their pre-war status. The remaining few are fully under control of a rebelious faction that revolted against the FP"empire at the start of. At no point if you are dominant in this war will you have to surrender and thus have a forced ideology. 9, You claim something before the war and get it if the ennemy accept the surrender. If one side reaches 100% they win by enforcing their war goals, same for the attacker and defender. May 7, 2021 Jump to latest Follow Reply So an ally I had a Def. Hopefully having 2x or 3x the required warscore for 100% will allow me to conclude these wars the way I'd expect. wpflug13. I've been in two wars with the same enemy empire. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. Below is my. Now type surrender <crisis empire id> <war id>. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. War exhaustion has nothing to do with how well a war is going. The difference is in occupations. However, I am the on gaining more war exhaustion despite not engaging at all. . I took all their star systems and I destroyed all their fleets. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. It says I have -1000 acceptance simply because of my “Absorption” Wargoal. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. No ships for me to destroy, can't take his 1 planet so we sit there. 3. Stellaris. The way stellaris war exhaustion works is "Our arbitrary meter was crossed , now you need to sue for unconditional surrender. Production beefed up, war technologies prioritized, and expedited when possible. War exhaustion contributes a bit to it, but is otherwise irrelevant for beating an opponent. The war exhaustion in this game does not work well. War exhaustion has no reason to be in this game except to make wara unwinable. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. Don't fleet stack. Its purpose is to shut down wars early so early wars won't trade too much away while late wars are quick affairs. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. war exhaustion will give a modifier towards accepting peace offers but you cannot be forced to surrender Then how do. Maybe just crack their home planet to fully demoralize the survivors. " I feel like this is a solid change. #11. Declare War, invade system. OgamiGoro Apr 13, 2020 @ 1:37pm. You are in a race if you want to conquer someone in a single go. corsairmarks. Usually if. I started a subjugation war (payback), occupied all relevant defender's systems and planets, have reached 100% war exhaustion for both sides, cannot achieve the subjugation goal and no Status Quo has been forced. I am using the base game. Yes war exhaustion should exist but in a very different way. There are two society techs that offers reduced claim costs + reduced war exhaustion, I think it's a T2 and a T3, though it might be a T3 and a T4.